https://www.youtube.com/watch?v=-brQavX3IwE
MEDIA ECOLOGY:
Media ecology speaks to the changing media environments.
Let's look at video games as an example.
“Fortnite demonstrates the transformation of the traditional media product into an evolving, networked, participatory and convergent media environment.”
Activity
- make an exhaustive list of all the media related to or within the Fortnight brand
eg.
- online videogame
- live events
https://iris.ipsos.com/fortnite-shaking-the-media-and-entertainment-industry/
CONCEPT 1 - Media CONVERGENCE
Consider the idea of media CONVERGENCE with Fortnight as an example. In what ways have the media lines blurred from traditional media to this current version of Fortnight?
e.g.
The Travis Scott Astronomical event is a brilliant case study because the event was built inside Fortnite but simultaneously functioned as:
- a music event
- a gaming experience
- a promotional event
- a social experience
- a spectacle
- online video content
CONCEPT 2 - PARTICIPATORY CULTURE
Traditional media:
Producer → Text → Audience
Digital media:
Producer ↔ Platform ↔ Creator ↔ Audience
Fortnite audiences aren't simply consumers.
They can:
- play
- create
- stream
- comment
- share
- remix
- discuss
- produce fan content
- create experiences
- influence trends
Key argument
The audience becomes part of the media ecology rather than simply consuming a finished media product.
CONCEPT 3 - PROSUMER
“When a player uploads a Fortnite video to YouTube, are they an audience member, producer, or both?”
A Fortnite player can simultaneously be:
consumer → player → creator → streamer → commentator → promoter
CONCEPT 4 - LIVE-SERVICE MEDIA
"Fortnite is an evolving media text rather than a static media product."
Traditional game:
Buy → Play → Finish
Live-service game:
Launch → Update → New content → Return → Update → Event → Return → Update...
Fortnite therefore becomes an ongoing media environment.
The product isn't necessarily “finished” when it is released.
CONCEPT 5 - SERIALITY
"Fortnite borrows the serialised structure traditionally associated with television while using digital technology to make the audience interact with the narrative."
Fortnite's:
- seasons
- chapters
- events
- characters
- updates
- mysteries
- reveals
can create a form of serialised storytelling.
CONCEPT 6 - GLOBALISATION
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