Consider the content in the video below for a wider context helpful in media regulation;
https://www.youtube.com/watch?v=7F1W7-PlH9s
A NZ context;
The NZ Classification Office explains that Fortnite does not have a New Zealand classification because it is an online-only game, while international ratings are used. It also discusses online interaction, parental controls, different game modes and in-game purchases
NZ Classification Office — What is Fortnite?
Student questions
- Why doesn't Fortnite have a NZ classification?
- What does this reveal about the difficulty of regulating digital media?
- Why might online-only media challenge traditional regulatory systems?
- What role do international classification systems play?
- What role do parents/platforms play?
- Is regulation becoming more difficult because media are increasingly global?
- Who should be responsible for regulating Fortnite?
"Why are some games classified in NZ but other online games aren't?"
The Classification Office explains that traditional classification legislation was created in the early 1990s, while online/downloadable games now create different regulatory challenges.
technology → legislation → industry → audience
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